The Project deals with the remediation of archives, collections and exhibitions. It is a collaboration with the civic Archive „Les Archives“ in Bruxelles.
In the interactive experience the user is forced to play the role of a spectator who falls through the grim structures of a dysfunctional cyberspace library, barely able to assume control or catch a glimpse at the contents the library hides behind solid bars. The only places he can get some rest are the latrines on each floor.
Bilum is an interactive installation for an ethnographic museum, which makes it easier for visitors to access the important information about a string bag made by hand in Papua New Guinea, without putting the original object into the shadow.
2012 Julia Böger and Mona Mohr finished their fandom studies with an impressive project – ZOMBASE. It is a mixed-media open-source game concept for Nintendo DS.
Happy Graphics Interchange is a perfect tool to make your own Animated GIF party. It helps you to find GIFs. Then it provides an interface to collage them, to scale and rotate. The next step you get an HTML code to paste wherever you find appropriate. The Disco section inspires you with the examples of what is possible.
In the theoretical part of ‘Raumnutzung2020′ several ideas concerning the way people may interact with computers in their homes in the near future, are developed and discussed. Within the discussion Thilo Schulz refers to both new developments like Microsofts Kinect and abstract ideas like Weisers Ubiquitous Computing.
Human attention equates to a form of inter-instance, through which contents become perceivable. Yet attention itself usually stays invisible. According to this, mediareception can be both, the immersion in contents and the attentivness on the materiality of medial surfaces. The installation intends to create a permanent shift between media transparency and media consciousness, respectively to cause a possible scrutinizing of habits of perception and reception. Just as well it is one goal of the diploma project to point out the individual potential of everyone to intentionally influence ...
Time and again Florian Dusch had to find out how to set up another model of alarm clock, until once he got the idea of Universal Remote. It is supposed to simplify our relations with the everyday electronic house equipment: TV sets, microwaves, vacuum cleaners and of course alarm clocks. A mock up of the Remote — Florian presented it as a practical part of his final project research — fits well into the hand and the pocket of a bathrobe.
If the interfaces of everyday equipment would be unified and moved to the remote, all buttons and switches would vanish.
“The Complex” is a Virtual Reality application about the topic “labyrinth and maze metaphors for information structures” from Jörg Frohnmayer who finished his studies in summer 2006. He developed navigation techniques especially designed for a six sided projection system like the CAVE at Fraunhofer IAO. Additionally he came up with displays that support the user in way finding while he is travelling through random generated maze structures.
In July two students finished their studies with works on web 2.0. It is quite understandable that both chose it as a topic in the end of 2006, there was hardly any other subject left for those interested in the Internet at that time. Nevertheless both were quite embarrassed by the fact that their topics are so terribly close to each other and preferred to keep a distance to each other, not to discuss or show things to each other.
Leo Merz finished his studies this semester with an impressive Virtual Reality application. Klang Klötzchen Kiste presents a new, smooth, continuous interface to the step-sequencer approach of composing music.