As we may forget

In the interactive experience the user is forced to play the role of a spectator who falls through the grim structures of a dysfunctional cyberspace library, barely able to assume control or catch a glimpse at the contents the library hides behind solid bars. The only places he can get some rest are the latrines on each floor.

As We May Forget — A Cyberspace Dystopia

Daniel Kurfess finished his studies with a 3D interactive journey addressing threats to the openness of the internet and net neutrality.
In the article “As We May Think” (published in 1945), Vannevar Bush described a machine for the organisation of knowledge in which documents were not filed hierarchically, but connected associatively.
His idea of the Memex accompanied the development of the internet, which today extracts all kinds of contents from archives, libraries and museums worldwide like a universal brain that has the potential to make information available to all. As We May Forget is a cyberspace dystopia, a cautionary tale of a broken internet. It was inspired by Jorge Luis Borges’ “La biblioteca de Babel”.