Our 2 Semesters computational design course developed different apps. Take a look!
These Apps show you the right way to feed your hamster, visualize the information aesthetcs of used letters in different languages, play arcade games with different interaction possibilities like headtracking, use glitch tools or augmentation apps. All this was developed and presented in the pathway week summer 2013. The Arcade Games: Feed (Ronja Adler and Gabriela Vasquez):
Feed is an experiment to show that education and games can work together. You can learn a lot, while playing. The goal of the game is to achive the highest score before the time runs out. The main character of the game is a hamster who has to catch healthy food. Each Apple gives you 1 point, and 5 seconds more to play. The sweets are charged with 5 points, but also reducing your time by 15 seconds. So you have to figure out, the correct nutrition for the hamster, to have a long playing time. When the time runs out its time to sleep for the little guy. The last screen shows how the game ends. You can see your score and the beginning of a new day , just click your mouse to play again!
Steve Shooter fresse gesteuert (Simon Ruber):
Steve Shooter seems to be a classic arcade game. You play Steve Jobs and have to save your apples. When you’re good enough, you can try to attack your biggest enemy…
The special part of this game, comes with the gameplay. In our first Version, Steve was controlled by the mouse movement, but in the latest release, you can make him move with your face (thank god for opencv face detection).
Slurm (Benjamin Glock):
You are a slime. And all you want is to get rich! Thus you are collecting money and diamonds. This little game is inspired by a classic arcade game and made in the pathwayweek at merz-akademie.
Datavis (Denise Hoffmann and Sabrina Montimurro):
Our project is about data visualisation. Processing reads the data in real time from the internet. This could be useful for weatherinformation for example. In our project we used data about the frequency of letters in different languages. The first frame shows an overview of five languages German, English, Italian, Swedish and Turkish. By pressing the space bar youcan switch to he compare mode. In this mode you can type the single letters and compare them. In the last mode you have the direct comparison between the different languages that you can choose by typing the numbers.
Glitch Generator (Manuel Nädele and Simon Baer):
A processing sketch made by Manuel Nädele and Simon Baer, which enables the user to demolish the images he loaded into the sketch. Beneath transforming or pixelating the previously chosen image in various ways, it is possible to add some randomly generated glitches or pixel errors. This way, a demolished image can be created and saved afterwards as a jpg-file.
AR Clothing (Melissa Otto):
As a woman, you know this problem very well. You get up, and your next destination is your bathroom. And you will have to spend a long time there, because – you don’t know what to wear! As a solution to this problem, I devised this program, with which you can digitize your complete garderobe.
Get on your computer or phone, select your top, base, shoes and accessoires and compose quickly your today’s outfit. Now the walk to the bathroom will only take a minute.
My project consists of two seperate works: a classic arcade space shooter and a prototype focusing on the possiblity to represent tridimesional space in a 2D environment.
The arcade game features three layers which move at different speed and make up a dynamic background. In front of this background at the left-hand side of the screen the starship controllable by the player is shown. Hostile spacecrafts leap into view from the right-hand side of the screen and move left at a fast pace. If the approaching enemies pass the players starship and leave the screen unharmed the player loses points. The user can hinder them by moving in their line of sight and shooting laser beams at them on keystroke. He gains points then and can set a new highscore.
The second work, the prototype, shows a white room in which the player takes in a fix possition. By moving the mouse, the player can overlook a range of 180° in front of him. The rooms perspective ajusts to his movements and creates the illusion of tridimentionality.
Interactive glitch app (Frederik Kindervater):
The interaction is based on several arrays, tileCounts and a map function. By moving the mouse across the screen you can change the different tileCounts. When the mouse reach the right side, the picture is completely glitched. The tileCounts are changeable by pressing 2,3,4, etc. .