Computational Design

Our 2 Semesters computational design course developed different apps. Take a look!

These Apps show you the right way to feed your hamster, visualize the information aesthetcs of used letters in different languages, play arcade games with different interaction possibilities like headtracking, use glitch tools or augmentation apps. All this was developed and presented in the pathway week summer 2013. The Arcade Games: Feed (Ronja Adler and Gabriela Vasquez):

Steve Shooter fresse gesteuert (Simon Ruber):
Steve Shooter seems to be a classic arcade game. You play Steve Jobs and have to save your apples. When you’re good enough, you can try to attack your biggest enemy…

The special part of this game, comes with the gameplay. In our first Version, Steve was controlled by the mouse movement, but in the latest release, you can make him move with your face (thank god for opencv face detection).

Slurm (Benjamin Glock):
You are a slime. And all you want is to get rich! Thus you are collecting money and diamonds. This little game is inspired by a classic arcade game and made in the pathwayweek at merz-akademie.

Datavis (Denise Hoffmann and Sabrina Montimurro):
Our project is about data visualisation. Processing reads the data in real time from the internet. This could be useful for weatherinformation for example. In our project we used data about the frequency of letters in different languages. The first frame shows an overview of five languages German, English, Italian, Swedish and Turkish. By pressing the space bar youcan switch to he compare mode. In this mode you can type the single letters and compare them. In the last mode you have the direct comparison between the different languages that you can choose by typing the numbers.

Glitch Generator (Manuel Nädele and Simon Baer):
A processing sketch made by Manuel Nädele and Simon Baer, which enables the user to demolish the images he loaded into the sketch. Beneath transforming or pixelating the previously chosen image in various ways, it is possible to add some randomly generated glitches or pixel errors. This way, a demolished image can be created and saved afterwards as a jpg-file.

AR Clothing (Melissa Otto):

(Ralph Gvozdenovic):
My project consists of two seperate works: a classic arcade space shooter and a prototype focusing on the possiblity to represent tridimesional space in a 2D environment.

Interactive glitch app (Frederik Kindervater):